Conectado como:
filler@godaddy.com
Working as Second Art Director and Illustrator at Dragori Games, on their RPG board game Odalin: Dungeons of Doom, my main task is to develop the art style of the game and coordinate the artists team to follow it. I also create illustrations and graphic design including box arts and the game logo.
Also, check Odalin on Gamefound (campaign start date 2024, June, 25th): https://gamefound.com/en/projects/dragori-games/odalin-dungeons-of-doom
Working as 2D Artist with the Studio Magic Sword (Brazil) alongside an amazing group of artists and producers since 2024. We deliver high quality illustrations and concept art to videogame studios, board games and other editorial products.
(This session is under development, I'll update it with new artwork as soon as I get permission to publish more pieces).
Magic Sword website: https://www.magicswordstudio.com/
Also on Artstation: https://www.artstation.com/magicsword
I worked as Lead 2D artist on this game, managing tasks of the 2D art team and guiding them (and also 3D artists, animators and VFX artists) to deliver work according to the project's Art Direction. I worked closely with the Art Director and the technical team to find the best possible art solutions within the scope and deadlines of the project. I also defined the style guideline for the cutscenes of the game and created a ton of concepts for environments, characters, props and UI.
Cobra Kai 2 was developed by Flux Games and published by Game Mill in 2022.
This is a personal project. I developed a whole new faction for my favorite game, Heroes of Might and Magic. It is inspired by the folclore of my homeland, Rio Grande do Sul - Brazil.
The video above shows the progression of the town screen for this faction, which I called Estancia (it means a rural estate). I also created 7 character units and their upgrades (click SEE MORE to check it).
Since 2019 I work as a freelancer illustrator for Dragori Games, painting lots of environments, characters and other assets for their board games, Tanares Adventures and Arena - The Contest.
I worked as Senior 2D Artist on this game, creating concepts for characters and environments, 2D assets for the 3D team, animated cutscenes and UI art. For the art production, the priority was speed and volume, since the project had a very tight deadline and a very small 2D team.
Cobra Kai was developed by Flux Games and published by Game Mill in 2020.
I created a few concepts for a pitching of a fantasy PvP game from YDreams. Unfortunately, the project didn't go forward; a shame, it had lots of potentials. But I had lots of fun with this short job!
Spellinkers is a game that my wife and I developed in Unity, as a hobby. It mixes strategy in turns, tower defense and a bit of luck. Even though it is a simple project where we were still learning many things, we are very proud of it and we love what we have created. It's actually pretty fun and challenging, and it can be really tough to decide some movements! Click the button to check it on Steam.
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